Yi Sun - Speedup Kernel Bisect

Abstract

Kernel DRM (Direct Rendering Module) testing is very important for determining graphics driver quality, but because of long compiling costs and mandatory rebooting, it uses much more time compared with user space drivers. This is especially a big burden when we do git-bisect which requires multiple circles of kernel building and booting. We have designed and implemented a quick kernel bisect system based on continuous integration and kexec, making the kernel validation and bisecting faster and easier.

Notes

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