| Item ID |
Dependencies |
Est. Days |
Priority |
Category |
Description |
Item Author |
Current Owner |
Notes |
| XF01 (Done, pending tests) |
|
3 |
high |
GL 3.0 |
Enhance state tracking for transform feedback |
DanMcCabe |
DanMcCabe |
Previously completed by BrianPaul |
| XF02 (Done, pending tests) |
|
2 |
high |
GL 3.0 |
Add 9 transform feedback entry points |
DanMcCabe |
DanMcCabe |
Previously completed by BrianPaul |
| XF03 (Done, pending tests) |
XF02 |
5 |
high |
GL 3.0 |
Validate parameters in transform feedback entry points |
DanMcCabe |
DanMcCabe |
Previously completed by BrianPaul |
| XF04 (Done, pending tests) |
|
5 |
high |
GL 3.0 |
Validate transform feedback related parameters in existing GL entry points |
DanMcCabe |
DanMcCabe |
Previously completed by BrianPaul |
| XF05 (Done, pending tests) |
|
5 |
high |
GL 3.0 |
glBindBuffers support for transform feedback |
DanMcCabe |
DanMcCabe |
Previously completed by BrianPaul |
| XF06 |
|
5 |
high |
GL 3.0 |
Varying variable support for transform feedback. This is filling in the guts of glTransformFeedbackVaryings and glGetTransformFeedbackVarying. |
DanMcCabe |
EricAnholt |
|
| XF07 (Done, pending tests) |
XF06 |
5 |
high |
GL 3.0 |
Enhance linker support for transform feedback |
DanMcCabe |
?PaulBerry |
|
| XF_SNB_1 (Done) |
|
|
high |
GL 3.0 |
Learn how to test stream output logic in the simulator |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_2 (Done) |
|
|
high |
GL 3.0 |
Implement pass-through GS shader program |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_3 (Done) |
|
|
high |
GL 3.0 |
Output dummy data to transform feedback buffer |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_4 (Done) |
|
|
high |
GL 3.0 |
Output correct data in SEPARATE_ATTRIBS mode |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_5 (Done) |
|
|
high |
GL 3.0 |
Output correct data in INTERLEAVED_ATTRIBS mode |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_6 (Done) |
|
|
high |
GL 3.0 |
Ensure that buffer overflow behavior is correct |
?PaulBerry |
?KennethGraunke |
|
| XF_SNB_7 (Done) |
|
|
high |
GL 3.0 |
Update pointers correctly on begin/end/pause/resume |
?PaulBerry |
?KennethGraunke |
|
| XF_SNB_8 (Done) |
|
|
high |
GL 3.0 |
Implement rasterizer discard |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_9 |
|
|
high |
GL 3.0 |
Thoroughly test and debug all SNB XF behavior except queries |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_10 (Done) |
|
|
high |
GL 3.0 |
Implement PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries |
?PaulBerry |
?PaulBerry |
|
| XF_SNB_11 (Done) |
|
|
high |
GL 3.0 |
Test PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries |
?PaulBerry |
?PaulBerry |
|
| XF_IVB_1 (Done) |
|
|
high |
GL 3.0 |
Kernel interface for setting registers |
?PaulBerry |
EricAnholt |
|
| XF_IVB_2 (Done) |
|
|
high |
GL 3.0 |
Output correct data in SEPARATE_ATTRIBS mode |
?PaulBerry |
EricAnholt |
|
| XF_IVB_3 (Done) |
|
|
high |
GL 3.0 |
Output correct data in INTERLEAVED_ATTRIBS mode |
?PaulBerry |
EricAnholt |
|
| XF_IVB_4 |
|
|
high |
GL 3.0 |
Ensure that buffer overflow behavior is correct |
?PaulBerry |
EricAnholt |
Should be fine, need to review tests and run them. |
| XF_IVB_5 (Done) |
|
|
high |
GL 3.0 |
Update pointers correctly on begin/end/pause/resume |
?PaulBerry |
|
Cross-batchbuffer pointers incorrect, need to review tests and implement. |
| XF_IVB_6 (Done) |
|
|
high |
GL 3.0 |
Implement rasterizer discard |
?PaulBerry |
EricAnholt |
(works) |
| XF_IVB_7 (Done) |
|
|
high |
GL 3.0 |
Thoroughly test and debug all IVB XF behavior except queries |
?PaulBerry |
|
(note: some oglc failures remain, one class may be IVB specific) |
| XF_IVB_8 (Done) |
|
|
high |
GL 3.0 |
Implement PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries |
?PaulBerry |
|
|
| XF_IVB_9 (Done) |
|
|
high |
GL 3.0 |
Test PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries |
?PaulBerry |
|
|
| XF14 (Done) |
|
5 |
low |
GL 3.0 |
Test input validity |
DanMcCabe |
?EugeniDodonov, ?PaulBerry |
http://cgit.freedesktop.org/~eugeni/piglit/, priority is lowered because Marek's piglit test already covers this partly |
| XF15 |
|
3 |
low |
GL 3.0 |
Test buffer binding |
DanMcCabe |
?EugeniDodonov, ?PaulBerry |
http://cgit.freedesktop.org/~eugeni/piglit/, priority is lowered because Marek's piglit test already covers this partly |
| XF16 (Done) |
|
2 |
high |
GL 3.0 |
Test linking and glUseProgram |
DanMcCabe |
?PaulBerry |
|
| XF17 |
|
2 |
high |
GL 3.0 |
Test tesselation and incomplete primitives |
DanMcCabe |
Paul Berry |
I think this estimate is low. |
| XF18 |
|
1 |
high |
GL 3.0 |
Test buffer overflow |
DanMcCabe |
Paul Berry |
I think this estimate is low. |
| XF19 |
|
3 |
high |
GL 3.0 |
Test varyings |
DanMcCabe |
Paul Berry |
I think this estimate is low. |
| XF20 (Done) |
|
5 |
high |
GL 3.0 |
Test output |
DanMcCabe |
?MarekOlsak |
|
| IR1 |
|
10 |
high |
perf |
Replace context “program” attached state with SSO-style shader state |
IanRomanick |
IanRomanick |
|
| IR2 |
IR1 |
10 |
high |
perf |
Generate GLSL IR for ARB assembly programs |
IanRomanick |
|
|
| IR3 |
IR1 |
10 |
high |
perf |
Generate GLSL IR for NV vertex assembly programs |
IanRomanick |
|
There will be a lot of cut-and-paste between IR2 and IR3 |
| IR4 |
|
3 |
high |
perf |
Remove NV fragment assembly program support |
IanRomanick |
|
|
| CD0 (Done) |
|
10 |
high |
GL 3.0 |
Refactor VUE layout code in preparation for gl_ClipDistance |
?PaulBerry |
?PaulBerry |
|
| CD1 (Done) |
|
5 |
high |
GL 3.0 |
Compiler front-end support for gl_Distance |
?PaulBerry |
?PaulBerry |
|
| CD2 (Done) |
CD1 |
5 |
high |
GL 3.0 |
Lower gl_ClipDistance from float[8] to vec4[2] |
?PaulBerry |
?PaulBerry |
|
| CD3 (Done) |
CD2 |
5 |
high |
GL 3.0 |
Test gl_ClipDistance lowering pass |
?PaulBerry |
?PaulBerry |
|
| CD4 (Done) |
CD3 |
5 |
high |
GL 3.0 |
SNB support for gl_ClipDistance |
?PaulBerry |
?PaulBerry |
"First triangle" achieved on private branch 9/2 |
| CD5 (Done) |
CD1 |
3 |
med |
GL 3.0 |
Emit error if a shader writes both gl_ClipDistance and gl_ClipVertex |
?PaulBerry |
?PaulBerry |
|
| CD6 (Done) |
|
5 |
high |
GL 3.0 |
Add gl_ClipDistance as a fragment shader built-in input |
?PaulBerry |
?PaulBerry |
|
| CD7 (Done) |
|
5 |
high |
GL 3.0 |
Implement and test gl_ClipDistance sizing rules |
?PaulBerry |
?PaulBerry |
|
| CD8 (Done) |
|
3 |
high |
GL 3.0 |
gl_ClipDistance tests |
?PaulBerry |
?PaulBerry |
|
| CV1 (Done) |
|
5 |
med |
GL 2.x |
Add gl_vert_result slot for gl_ClipVertex |
?PaulBerry |
?PaulBerry |
|
| CV2 (Done) |
|
5 |
med |
GL 2.x |
Detect writes to gl_ClipVertex in the linker |
?PaulBerry |
?PaulBerry |
Proved to be unnecessary |
| CV3 |
CV2 |
3 |
low |
GL 2.x |
Use proper slot for writes to gl_ClipVertex (i915) |
?PaulBerry |
|
|
| CV4 |
CV2 |
3 |
low |
GL 2.x |
Use proper slot for writes to gl_ClipVertex (i965, pre-SNB) |
?PaulBerry |
|
|
| CV5 (Done) |
CV2 |
3 |
low |
GL 2.x |
Use proper slot for writes to gl_ClipVertex (i965, SNB+) |
?PaulBerry |
?PaulBerry |
|
| CV6 (Done) |
|
3 |
low |
GL 2.x |
gl_ClipVertex tests |
?PaulBerry |
?PaulBerry |
These could be co-developed w/CD8 |
| HTRIG1 (Done) |
|
2 |
med |
GL 3.0 |
Test GLSL 1.30 hyperbolic trig functions |
?PaulBerry |
?PaulBerry |
|
| HTRIG2 (Done) |
VS12 |
3 |
med |
GL 3.0 |
Fix GLSL 1.30 hyperbolic trig functions |
?PaulBerry |
?PaulBerry |
|
| TEST1 (Done) |
|
5 |
med |
GL 3.0 |
Adapt built-in tests for new unsigned types (vector and scalar) |
?PaulBerry |
?PaulBerry |
|
| TEST2 (Done) |
|
3 |
med |
GL 3.0 |
Adapt built-in tests to test operators |
?PaulBerry |
?PaulBerry |
|
| TEST3 (Done) |
TEST6 |
3 |
med |
GL 3.0 |
Test isinf and isnan |
?PaulBerry |
?PaulBerry |
Depends on TEST6 because otherwise interpolation turns infinities into ?NaNs |
| TEST4 (Done) |
|
3 |
med |
GL 3.0 |
Test noperspective interpolation qualifier. |
?ChadVersace |
?PaulBerry |
|
| TEST5 |
|
3 |
med |
GL 3.0 |
Test centroid interpolation qualifier. |
?ChadVersace |
?PaulBerry |
|
| TEST6 (Done) |
|
3 |
med |
GL 3.0 |
Test flat interpolation qualifier. |
?ChadVersace |
?PaulBerry |
|
| TEST7 (Done) |
|
1 |
med |
GL 3.0 |
Shader inputs are read-only. We already mark global inputs as ro, but have no tests for it. |
?ChadVersace |
?PaulBerry |
|
| HIZ1 (Done) |
|
5 |
high |
perf |
Write resolve meta-ops for hiz->depth and depth->hiz |
?ChadVersace |
?ChadVersace |
|
| HIZ2 (Done) |
|
5 |
high |
perf |
Hook resolves into texture & draw functions (no mipmaps yet) |
?ChadVersace |
?ChadVersace |
|
| HIZ3 (Done) |
HIZ2 |
4 |
high |
perf |
Test and debug hiz->depth resolve hooks (single ctx, no mipmaps). |
?ChadVersace |
?ChadVersace |
|
| HIZ4 (Done) |
HIZ2 |
4 |
high |
perf |
Test and debug depth->hiz resolve hooks (single ctx, no mipmaps). |
?ChadVersace |
?ChadVersace |
|
| HIZ5 (Done) |
HIZ3 HIZ4 |
4 |
high |
perf |
Test and debug multi-context resolve hooks. |
?ChadVersace |
?ChadVersace |
|
| HIZ6 (Done) |
|
5 |
med |
perf |
Fast clear |
?ChadVersace |
?ChadVersace |
|
| HIZ7 (Done) |
HIZ3 HIZ4 |
4 |
high |
perf |
Resolve mipmap depth textures. |
?ChadVersace |
?ChadVersace |
|
| GLSL1 (Done) |
|
1 |
med |
GL 3.0 |
Generate errors for integer literals that are out of bounds |
?ChadVersace |
EricAnholt |
|
| GLSL2 (Done) |
|
3 |
med |
GL 3.0 |
Add gl_VertexID and related global variables |
?ChadVersace |
IanRomanick |
Finished by Ian in 2010 |
| GLSL3 (Done) |
|
2 |
med |
GL 3.0 |
Add opcodes for isinf and isnan |
IanRomanick |
?PaulBerry |
Proved to be unnecessary |
| GLSL4 (Done) |
GLSL3 |
5 |
med |
GL 3.0 |
Lower isinf and isnan opcodes to various modes of detection on different hardware |
IanRomanick |
?PaulBerry |
Proved to be unnecessary |
| GLSL5 (Done) |
TEST3 |
3 |
med |
GL 3.0 |
Add isinf and isnan built-in functions. |
IanRomanick |
?PaulBerry |
|
| GLSL6 (Done) |
|
2 |
med |
GL 3.0 |
Implement proper integer division and modulus support. |
?KennethGraunke |
?KennethGraunke |
Patches on mailing list |
| LINK1 |
|
2 |
med |
GL 3.0 |
Generate errors when interpolation qualifiers on gl_Color don't match |
?ChadVersace |
?PaulBerry |
|
| LINK2 |
|
2 |
low |
GL 3.0 |
Generate errors when precision qualifiers don't match. |
?ChadVersace |
?PaulBerry |
|
| LINK3 |
|
3 |
med |
GL 3.0 |
Generate an error when there is an assignment to more than one of gl_FragColor, gl_FragData, and a user-defined fragment shader output. |
?ChadVersace |
?PaulBerry |
|
| TEX1 (Done) |
|
5 |
med |
GL 3.0 |
EXT_texture_shared_exponent |
?ChadVersace |
EricAnholt |
|
| TEX2 (Done) |
|
1 |
med |
GL 3.0 |
EXT_packed_float (texturing) |
?ChadVersace |
EricAnholt |
|
| TEX2.5 (Done) |
|
4 |
med |
GL 3.0 |
EXT_packed_float (renderbuffer) |
Eric Anholt |
|
|
| TEX3 (Done) |
|
5 |
low |
perf |
Real half-float texture support |
?ChadVersace |
|
|
| TEX4 (Done) |
|
4 |
med |
GL 3.0 |
Floating-point depth buffer support. |
?KennethGraunke |
EricAnholt |
|
| TEX5 (Done) |
|
3 |
med |
GL 3.0 |
Add 6 EXT_texture_integer entry points |
IanRomanick |
BrianPaul |
|
| TEX6 (Done) |
|
2 |
med |
GL 3.0 |
Update existing entry points to accept EXT_texture_integer enums |
IanRomanick |
BrianPaul |
|
| TEX7 (Done) |
TEX6 |
5 |
med |
GL 3.0 |
Update pixel (texel) transfer paths to support integer textures |
IanRomanick |
BrianPaul |
|
| TEX8 (Done) |
|
3 |
med |
GL 3.0 |
Add GLSL built-in integer sampler types and functions. |
IanRomanick |
?KennethGraunke |
Compiler support in place since 2010 |
| TEX9 |
TEX8 |
3 |
med |
GL 3.0 |
965 back-end support for integer samplers. |
IanRomanick |
EricAnholt |
|
| TEX9.1 |
|
3 |
med |
GL 3.0 |
integer: clamping and conversion in readback path. |
EricAnholt |
|
|
| TEX9.2 |
|
3 |
med |
GL 3.0 |
integer: ?BlitFramebuffer |
EricAnholt |
|
|
| TEX9.3 (Done) |
|
3 |
med |
GL 3.0 |
integer: ?DrawPixels |
EricAnholt |
EricAnholt |
|
| TEX9.4 |
|
3 |
med |
GL 3.0 |
integer: ?CopyPixels |
EricAnholt |
|
|
| TEX10 (Done) |
|
5 |
med |
GL 3.0 |
Test 3.0 spec section "Required Texture Formats" |
EricAnholt |
EricAnholt |
|
| TEX11 (Done) |
|
5 |
med |
GL 3.0 |
Test 3.0 spec section "Required Framebuffer Formats" |
EricAnholt |
EricAnholt |
|
| VSTEX (Done) |
VS12 |
10 |
high |
GL 3.0 |
Implement Vertex Shader Texturing |
?KennethGraunke |
?KennethGraunke |
Upstream; still need piles more tests. |
| VS1 (Done) |
|
5 |
high |
perf |
i965 vertex shader “first triangle” |
EricAnholt |
|
|
| VS2 (Done) |
|
5 |
high |
perf |
Register allocator |
EricAnholt |
|
|
| VS3 (Done) |
|
5 |
high |
perf |
Assignment handling |
EricAnholt |
|
|
| VS4 (Done) |
|
5 |
high |
perf |
Copy propagation |
EricAnholt |
EricAnholt |
|
| VS5 |
|
5 |
high |
perf |
Dead code elimination |
EricAnholt |
|
|
| VS6 (Done) |
|
5 |
high |
perf |
Uniform arrays |
EricAnholt |
EricAnholt |
|
| VS7 (Done) |
GLSL2 |
5 |
high |
perf |
Support built-in gl_VertexID in i965 vertex shader back-end |
EricAnholt |
EricAnholt |
|
| VS8 (Done) |
|
5 |
high |
perf |
Compute to MRF |
EricAnholt |
EricAnholt |
|
| VS9 (Done) |
|
5 |
high |
perf |
Constant propagation |
EricAnholt |
EricAnholt |
|
| VS10 |
|
5 |
med |
perf |
Instruction scheduling |
EricAnholt |
|
|
| VS11 (Done) |
|
5 |
high |
perf |
Large URB entries |
EricAnholt |
|
|
| VS12 (Done) |
|
5 |
high |
perf |
New VS backend on by default |
EricAnholt |
EricAnholt |
|
| PERF1 |
|
3 |
low |
perf |
IVB conditional rendering support |
EricAnholt |
|
|
| PERF2 |
|
10 |
med |
perf |
Kernel domain tracking lobotomy |
EricAnholt |
EricAnholt |
|
| PERF3 |
|
10 |
high |
perf |
Non-blocking ARB_map_buffer_range |
EricAnholt |
?BenWidawski |
|
| PERF4 (Done) |
RBMAP4 |
3 |
high |
perf |
Uncached -> cached map blits |
EricAnholt |
EricAnholt |
|
| PERF5 |
|
3 |
med |
perf |
Kernel GFDT testing |
EricAnholt |
|
|
| PERF6 |
|
5 |
low |
perf |
Guardband clipping |
EricAnholt |
|
|
| PERF7 |
|
5 |
med |
perf |
GLSL expression CSE |
EricAnholt |
|
|
| PERF8 |
|
5 |
med |
perf |
GLSL texture operation CSE |
EricAnholt |
|
|
| PERF9.1 |
|
3 |
low |
perf |
Hack in the constant color write and analyze performance impact |
EricAnholt |
|
|
| PERF9.2 |
PERF9.1 |
5 |
low |
perf |
Detect glClear constant color writes and emit correct constant color write code |
EricAnholt |
|
|
| PERF10.1 |
|
5 |
med |
perf |
Fragment shader uniform array indexing. Plumb in reladdrs and fix up optimization to know about them. |
EricAnholt |
|
|
| PERF10.2 |
PERF10.1 |
5 |
med |
perf |
Get the send message working for loading uniforms |
EricAnholt |
|
|
| PERF11 |
|
5 |
med |
perf |
Meta-ops winsys -> texture bind hook |
EricAnholt |
|
|
| PERF12 |
PERF11 |
5 |
med |
perf |
glCopyTexImage from winsys |
EricAnholt |
|
|
| PERF13 |
PERF11 |
5 |
med |
perf |
glBlitFramebuffer from winsys |
EricAnholt |
|
|
| PERF14 (Done) |
|
3 |
med |
perf |
FS assignment handling rework. Port over the lesson from VS assignment handling, revert the old mess. |
EricAnholt |
?KennethGraunke |
|
| FFS1 (Done) |
|
5 |
high |
perf |
Finish fixed-function fragment shader support |
EricAnholt |
|
High priority because the work is mostly done. |
| FFS2 |
|
5 |
high |
perf |
Get glxgears running in fixed-function vertex shader conversion |
EricAnholt |
|
High priority because the work is mostly done. |
| FFS3 |
FFS2 |
5 |
high |
perf |
Make sure fixed-function vertex shader conversion doesn't regress softpipe |
EricAnholt |
|
|
| FFS4 |
FFS2 VS12 |
5 |
high |
perf |
Make sure fixed-function vertex shader conversion doesn't regress i965 VS |
EricAnholt |
|
|
| RBMAP1 (Done) |
|
10 |
med |
perf |
Renderbuffer mapping hook. This includes nouveau and radeon, unfortunately. It also includes getting public support for dropping DRI1 drivers from the tree. |
EricAnholt |
EricAnholt |
|
| RBMAP2 |
RBMAP1 |
5 |
low |
perf |
swrast render-buffer color mapping |
EricAnholt |
|
|
| RBMAP3 |
RBMAP1 |
5 |
low |
perf |
swrast render-buffer depth mapping |
EricAnholt |
|
|
| RBMAP4 (Done) |
RBMAP1 |
5 |
med |
perf |
swrast glReadPixels mapping |
EricAnholt |
EricAnholt |
|
| RBMAP5 |
RBMAP1 |
5 |
low |
perf |
swrast glDrawPixels mapping |
EricAnholt |
|
|
| RBMAP6 |
RBMAP1 |
5 |
low |
perf |
swrast stencil mapping |
EricAnholt |
|
|
| RBMAP7 |
|
3 |
med |
perf |
Accumulation buffer tests |
EricAnholt |
|
|
| RBMAP8 (Done) |
RBMAP1 |
5 |
low |
perf |
swrast accumulation buffer mapping |
EricAnholt |
BrianPaul |
|
| RBMAP9 (Done) |
RBMAP1 |
5 |
low |
perf |
swrast clear mapping |
EricAnholt |
BrianPaul |
|
| CUBE1 (Done) |
|
3 |
med |
GL 3.0 |
Allow glTexImage2D and glCopyTexImage2D with a depth component cube map |
IanRomanick |
?AnujPhogat |
|
| CUBE2 |
CUBE1 |
5 |
med |
GL 3.0 |
Enable back-end generation of cube shadow samplers |
IanRomanick |
?AnujPhogat |
|
| CUBE3 (Done) |
CUBE2 |
10 |
med |
GL 3.0 |
Figure out what AMD & NVIDIA do for fixed-function cube shadows and imitate that. |
IanRomanick |
?AnujPhogat |
NVIDIA and AMD each do something different, so undefined is undefined. There's nothing to do here. |
| ARRAY (Done) |
|
5 |
? |
GL 3.0 |
Finish support for ARB_texture_array |
EricAnholt |
EricAnholt |
|
| CB1 (Done) |
|
3 |
low |
GL 3.0 |
Verify error code generation for glClearBuffer* |
IanRomanick |
IanRomanick |
|
| CB2 (Done) |
|
3 |
med |
GL 3.0 |
Verify depth clears with glClearBuffer* |
IanRomanick |
IanRomanick |
|
| CB3 (Done) |
|
3 |
med |
GL 3.0 |
Verify stencil clears with glClearBuffer* |
IanRomanick |
IanRomanick |
|
| CB4 |
|
3 |
med |
GL 3.0 |
Verify mixed format color buffer clears with glClearBuffer* |
IanRomanick |
|
|
| CB5 |
|
3 |
med |
GL 3.0 |
Verify that glClearBuffer* can be compiled into display lists |
IanRomanick |
|
|
| CC1 |
|
5 |
med |
GL 3.0 |
Implement GLX protocol for SetClientInfo (client & server) |
IanRomanick |
IanRomanick |
The client bits are mostly done on the GLX_ARB_create_context branch of my Mesa tree. XCB patches heading to the list soon. |
| CC2 |
CC1 |
5 |
med |
GL 3.0 |
Implement GLX protocol for CreateContextAttribs |
IanRomanick |
IanRomanick |
|
| CC3 |
CC2 |
3 |
med |
GL 3.0 |
Implement DRI2 createContext2 interface that sends the attributes to the driver. |
IanRomanick |
IanRomanick |
|
| CC4 |
CC3 |
3 |
med |
GL 3.0 |
Add support for the DRI2 createContext2 interface to the Intel drivers. |
IanRomanick |
IanRomanick |
|
| UNI1 (Done) |
|
10 |
? |
GL 3.0 |
Create data structure similar to glsl_type for storing uniform data. It should contain the original typed data and the float “shadow” for drivers that need that. |
?KennethGraunke |
IanRomanick |
Patches in the idr-work branch of my personal git repo. |
| UNI2 (Done) |
UNI1 |
5 |
? |
GL 3.0 |
Create map from uniform names to storage (new structure). |
?KennethGraunke |
IanRomanick |
|
| UNI3 (Done) |
UNI2 |
10 |
? |
GL 3.0 |
Store uniform data in new structure. |
?KennethGraunke |
IanRomanick |
|
| UNI4 (Done) |
UNI3 |
10 |
? |
GL 3.0 |
Make ir_to_mesa use the new uniform storage and mapping |
?KennethGraunke |
IanRomanick |
|
| UNI5 |
UNI7 |
10 |
? |
GL 3.0 |
Make brw_fs use the new uniform storage and mapping |
?KennethGraunke |
|
With the other work, this will just be an optimization. It can wait a bit. |
| UNI6 |
UNI4 |
? |
? |
GL 3.0 |
Split out any remaining uniform handling & resource allocation from ir_to_mesa |
?KennethGraunke |
IanRomanick |
|
| UNI7 |
UNI6 |
? |
? |
GL 3.0 |
make ir_to_mesa stop generating code for fragment shaders when there is another (hardware) back-end active. |
?KennethGraunke |
IanRomanick |
|
| TXF1 (Done) |
|
3 |
med |
GL 3.0 |
Add support for the ir_txf opcode using the “ld” sampler message in brw_fs |
?KennethGraunke |
?KennethGraunke |
|
| TXF2 (Done) |
|
4 |
med |
GL 3.0 |
Write tests for texelFetch |
?KennethGraunke |
DaveAirlie |
|
| TXS1 (Done) |
|
3 |
high |
GL 3.0 |
Merge kwg/txs branch with airlied's patch, and push both. |
?KennethGraunke |
|
High priority because the work is mostly done. |
| TXS2 (Done) |
|
3 |
high |
GL 3.0 |
Write tests for textureSize |
?KennethGraunke |
|
Could add more tests |
| TXS3 (Done) |
|
3 |
med |
GL 3.0 |
Implement TXS on GEN4 via SIMD16 resinfo message |
?KennethGraunke |
|
|