EGL

EGL is an extension to OpenGL that was originally designed for embedded system use. EGL replaces GLX/AGL/WGL with a platform independent implementation. Don't confuse the EGL specification with Xegl which is the Linux implementation of the EGL specification. EGL is platform independent, Xegl is not.

Full EGL documentation is available from Khronos Group OpenGL/ES

Mesa developers, led by Brian Paul, are extending EGL to work in low level environments without a window manager. The first experimental EGL implementation on Linux uses MESA and loads directly on top of DRM/fbdev device drivers. A special Xserver Xegl then runs on top of OpenGL/EGL to implement the windowing system. More information about this is on the Xegl page.

Preliminary MESA Screen Surface specification

Name

   MESA_screen_surface

Name Strings

   EGL_MESA_screen_surface

Contact

   Brian Paul

   To discuss, join the dri-egl@lists.freedesktop.org list.

Status

   Preliminary - totally subject to change.

Version

   9 (20 May 2005)

Number

   TBD

Dependencies

   EGL 1.0 or later.

Overview

   EGL 1.1 supports three types of drawing surfaces:
     * Window surfaces
     * Pixmap surfaces
     * Pbuffer surfaces
   This extension defines a fourth type of drawing surface:
     * Screen surface

   A screen surface is a surface for which the (front) color buffer can
   be directly displayed (i.e. scanned out) on a monitor (such as a flat
   panel or CRT).  In particular the color buffer memory will be allocated
   at a location in VRAM (and in a suitable format) which can be displayed
   by the graphics hardware.

   Note that the width and height of the screen surface need not exactly
   match the monitor's current resolution.  For example, while the monitor
   may be configured to to show 1024x768 pixels, the associated screen
   surface may be larger, such as 1200x1000.  The "screen origin" attribute
   will specify which region of the screen surface which is visible on the
   monitor.  The screen surface can be scrolled by changing this origin.

   This extension also defines functions for controlling the monitor's
   display mode (width, height, refresh rate, etc), and specifing which
   screen surface is to be displayed on a monitor.

   The new EGLModeMESA type and related functions are very similar to the
   EGLConfig type and related functions.  The user may get a list of
   supported modes for a screen and specify the mode to be used when
   displaying a screen surface.


Issues

   1. Should EGL_INTERLACE be a supported mode attribute?

      Arguments against:

          No, this should be provided by another extension which would
          also provide the mechanisms needed to play back interlaced video
          material correctly on hardware that supports it.
          This extension should prefer non-interlaced modes. [M. Danzer]

      Arguments for:

          An interlaced display can be of use without considering video
          material.  Being able to query whether a screen is operating in
          interlaced mode can be used by applications to control their
          drawing.  For example: avoid drawing 1-pixel-wide horizontal lines
          if screen is interlaced. [B. Paul]

      Resolution: Defer for future extension?


   2. Should EGL_REFRESH_RATE be a supported mode attribute?

      Arguments for:

          Yes, it's been shown that applications and/or users need to select
          modes by this.  [M. Danzer]

          Many examples have been given in which it's desirable to let the
          user choose from a variety of refresh rates without having to
          restart/reconfigure.  [B. Paul]

      Arguments against:

          TBD.

      Resolution: Yes.


   3. Exactly how should the list of modes returned by eglChooseConfigMESA
      be sorted?

      Current method is described in the text below.  Subject to change.

      Alternately, leave the sorting order undefined so that each
      implementation can return the modes in order of "most desirable"
      to "least desirable" which may depend on the display technology
      (CRT vs LCD, etc) or other factors.


   4. How should screen blanking be supported?  Note that a screen can be
      disabled or turned off by calling eglShowSurface(dpy, scrn,
      EGL_NO_SURFACE, EGL_NO_MODE_MESA).  But what about power-save mode?

      I would defer this to other extensions that depend on this one.
      I can imagine people wanting different semantics not just in
      relation to the power management API being exposed (DPMS or whatever)
      but also relating to what events can trigger EGL_CONTEXT_LOST.  Also
      I'm not sure whether power management commands are properly operations
      on the Display or on a screen surface. [A. Jackson]


   5. Should the EGL_PHYSICAL_SIZE_EGL query be kept?  The size information
      isn't always reliable (consider video projectors) but can still be
      used to determine the pixel aspect ratio.

      Arguments for:

         X supports a similar query with DisplayWidthMM(), DisplayHeightMM().
         If this information can be easily queried with EDID, why not
         make it available to the user?

      Arguments against:

         Historically, these values aren't always accurate.  Also, they're
         not always applicable to the display device.

      Other options:

         Perhaps just a pixel aspect ratio should be supported.  [M. Danzer]

         Postpone for a future extension, if needed.  [A. Jackson]


   6. Should detailed mode timing information be exposed by this API?

      Probably not.  Instead, offer that information in a layered extension.


   7. How should the notion of a screen's "native" mode be expressed?
      For example, LCD panels have a native resolution and refresh rate
      that looks best but other sub-optimal resolutions may be supported.

      The mode attribute EGL_OPTIMAL_MESA will be set for modes which
      best match the screen.  [M. Danzer]


   8. Should eglQueryModeStringMESA() be included?  This function returns
      a human-readable string which corresponds to an EGLMode.

      Arguments for:

          A mode name such as "HDTV-720P" might mean more to users than
          "1280x720@60Hz" if the later were generated via code.

      Arguments against:

          There's no standard syntax for the strings.  May cause more
          trouble than it's worth.

      Postpone for future extension. [A. Jackson]

      Latest discussion leaning toward omitting this function.


   9. Should we use "Get" or "Query" for functions which return state?
      The EGL 1.x specification doesn't seem to be totally consistent
      in this regard, but "Query" is used more often.

      Use "Get" for mode-related queries (as for EGLConfigs) but "Query"
      for everything else.


   10. What should be the default size for screen surfaces?

       For Pbuffer surfaces the default width and height are zero.
       We'll do the same for screen surfaces.  Since there's no function
       to resize surfaces it's useless to have a 0x0 screen, but this isn't
       a situation that'll normally be encountered.


   11. Should there be a function for resizing a screen surface?

       Suppose one wants to change the screen's size in the EGL application.
       Also suppose there's a hardware restriction such that only one screen
       surface can exist at a time (either for lack of memory or because of
       memory layout restrictions).

       The basic idea is that the currently displayed screen surface must
       be deallocated before a new one can be created.  Perhaps a resize
       function would work better?


   12. How should sub-pixel LCD color information be made available?
       What about the display's gamma value?

       Perhaps expose as additional read-only mode attributes.

       Perhaps postpone for a layered extension.


   13. What happens if the user attempts to delete a screen surface that
       is currently being shown?

       Spec currently says that's illegal and that an error (TBD) will be
       generated.


   14. What if the physical screen size can't be determined?  Should
       a query of EGL_PHYSICAL_SIZE_MESA return [0,0]?

       TBD.


   15. Suppose the device's number of RAMDACs is different from the
       number of output ports.  For example, a graphics card with
       two RAMDACs but three ports (VGA, DVI, TV).

       Address this in a follow-on extension. [Matthias Hopf]


   16. How should we deal with on-the-fly device changes?  For example,
       the monitor being unplugged and replaced by another with different
       characteristics?

       A HAL event could be received via DBUS in the application [J. Smirl,
       A. Jackson].

       Should there be an EGL mechanism for detecting this?  Maybe an
       EGL_SCREEN_LOST error (similar to EGL_CONTEXT_LOST) can be recorded
       when there's a screen change.  At least then the application can
       poll to detect this situation.

       Maybe leave that to a future extension.

       See also the EGL_SCREEN_COUNT_MESA query.


   17. What if pixel-accurate panning is not supported (see
       eglScreenPositionMESA)? [M. Danzer]

       Is this a common problem?  Can we ignore it for now?



New Procedures and Functions

   EGLBoolean eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                const EGLint *attrib_list,
                                EGLModeMESA *modes, EGLint modes_size,
                                EGLint *num_modes)

   EGLBoolean eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
                              EGLModeMESA *modes, EGLint modes_size,
                              EGLint *num_modes)

   EGLBoolean eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode,
                                   EGLint attrib, EGLint *value)


   EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens,
                                EGLint screens_size, EGLint *num_screens)

   EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config,
                                         const EGLint *attrib_list)

   EGLBoolean eglShowSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                 EGLSurface surface, EGLModeMESA mode)

   EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                    EGLint x, EGLint y)


   EGLBoolean eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                 EGLint attrib, EGLint *value);

   EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                        EGLSurface *surface)

   EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                     EGLModeMESA *mode)

   const char *eglQueryModeStringMESA(EGLDisplay dpy, EGLMode mode);


New Types

   EGLModeMESA
   EGLScreenMESA

New Tokens

   New error codes:

   EGL_BAD_SCREEN_MESA
   EGL_BAD_MODE_MESA

   Screen-related tokens:

   EGL_SCREEN_COUNT_MESA
   EGL_SCREEN_POSITION_MESA
   EGL_PHYSICAL_SIZE_MESA
   EGL_SCREEN_BIT_MESA

   Mode-related tokens:

   EGL_MODE_ID_MESA
   EGL_REFRESH_RATE_MESA
   EGL_INTERLACED_MESA
   EGL_OPTIMAL_MESA
   EGL_NO_MODE_MESA


Additions to Chapter X of the EGL 1.1 Specification

   [XXX this all has to be rewritten to fit into the EGL specification
   and match the conventions of an EGL extension.  For now, just list
   all the functions with brief descriptions.]


   EGLBoolean eglChooseModeMESA(EGLDisplay dpy, const EGLScreenMESA screen,
                                EGLint *attrib_list, EGLModeMESA *modes,
                                EGLint modes_size, EGLint *num_modes)

   Like eglChooseConfig, returns a list of EGLModes which match the given
   attribute list.  This does not set the screen's current display mode.
   The attribute list is a list of token/value pairs terminated with
   EGL_NONE.  Supported attributes include:

       Name                   Description
       ---------------------  ---------------------------------------------
       EGL_WIDTH              Mode width (resolution)
       EGL_HEIGHT             Mode height (resolution)
       EGL_REFRESH_RATE_MESA  The mode's refresh rate, multiplied by 1000
       EGL_INTERLACED_MESA    1 indicates an interlaced mode, 0 otherwise
       EGL_OPTIMAL_MESA       Set if the most is especially optimal for the
                              screen (ex. for particular LCD resolutions)

   Any other token will generate the error EGL_BAD_ATTRIBUTE.

   The list of modes returned by eglChooseModeMESA will be sorted
   according to the following criteria.  See the discussion of table 3.3
   in the EGL specification for more information.

                                           Selection   Sort   Sort
       Attribute            Default        Criteria    Order  Priority
       -------------------- -------------- ----------- ------ --------
       EGL_OPTIMAL_MESA     EGL_DONT_CARE  Exact       1,0      1
       EGL_INTERLACED_MESA  EGL_DONT_CARE  Exact       0,1      2
       EGL_REFRESH_RATE     EGL_DONT_CARE  AtLeast     Larger   3
       EGL_WIDTH            EGL_DONT_CARE  AtLeast     Larger   4
       EGL_HEIGHT           EGL_DONT_CARE  AtLeast     Larger   5
       EGL_MODE_ID_MESA     EGL_DONT_CARE  Exact       Smaller  6


   EGLBoolean eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen,
                              EGLModeMESA *modes, EGLint modes_size,
                              EGLint *num_modes)

   Like eglGetConfigs, returns a list of all modes supported by the
   given screen.  The returned modes will be sorted in the same manner
   as for eglChooseModeMESA().



   EGLBoolean eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode,
                                   EGLint attrib, EGLint *value)

   Used to query mode attributes.  The following attributes are supported:

       Name                   Return value description
       ---------------------  ----------------------------------------------
       EGL_OPTIMAL_MESA       1 indicates an optimal mode, 0 otherwise
       EGL_INTERLACED_MESA    1 indicates an interlaced mode, 0 otherwise
       EGL_REFRESH_RATE_MESA  The mode's refresh rate, multiplied by 1000
       EGL_WIDTH              Mode width (resolution)
       EGL_HEIGHT             Mode height (resolution)
       EGL_MODE_ID_MESA       A unique small integer identifier for the mode

   Any other token will generate the error EGL_BAD_ATTRIBUTE.



   EGLBoolean eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens,
                                EGLint screens_size, EGLint *num_screens)

   This function returns an array of all available screen handles.
   <screens_size> is the maximum number of screens to return in the
   <screens> array.  <num_screens> will return the number of screen handles
   placed in the array, even if <screens> is NULL.

   The number of screens and the availability of each may change over
   time (hot-plugging).  Screen handles will not be reused.  When a
   screen handle becomes invalid, function calls which reference an
   invalid handle will generate EGL_BAD_SCREEN_MESA.

   The first screen handle returned will be considered to be the primary
   one.



   EGLSurface eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config,
                                         const EGLint *attrib_list)

   Create a surface that can be displayed on a screen.  <attrib_list> is
   an array of token/value pairs terminated with EGL_NONE.  Valid tokens
   include:

       Name              Description
       ----------------  --------------------------------
       EGL_WIDTH         desired surface width in pixels
       EGL_HEIGHT        desired surface height in pixels

   Any other token will generate the error EGL_BAD_ATTRIBUTE.
   The default width and height are zero.



   EGLBoolean eglShowSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                 EGLSurface surface, EGLModeMESA mode)

   This function causes a screen to show the given surface (or more
   precisely, the surface's front color buffer) with the given mode.

   If the surface is in any way incompatible with the mode, the error
   EGL_BAD_MATCH will be generated, EGL_FALSE will be returned, and the
   previous screen state will remain in effect.  This might occur when
   the bandwidth of the video-out subsystem is exceeded, or if the mode
   specifies a width or height that's greater than the width or height
   of the surface.

   To disable a screen, the values EGL_NO_SURFACE and EGL_NO_MODE_MESA
   be passed as the <surface> and <mode> parameters.

   The values of EGL_SCREEN_POSITION_MESA are clamped to the new valid
   range computed from the screen size and surface size.  If the new
   surface is EGL_NO_SURFACE, EGL_SCREEN_POSITION_MESA is set to [0, 0].

   Attempting to delete a screen surface which is currently being
   displayed will result in the error EGL_BAD_ACCESS being generated.



   EGLBoolean eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                    EGLint x, EGLint y)

   Specifies the origin of the screen's view into the surface, if the
   surface is larger than the screen.  Valid values for x and y are
   [0, surfaceWidth - screenWidth] and [0, surfaceHeight - screenHeight],
   respectively.




   EGLBoolean eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                 EGLint attrib, EGLint *value);

   Used to query screen attributes.  <attrib> may be one of the following:

       Name                      Return value description
       ------------------------  ---------------------------------------------
       EGL_SCREEN_POSITION_MESA  x, y position of the screen's origin with
                                 respect to the surface.  If no surface is
                                 attached to the screen, [0, 0] is returned.
       EGL_PHYSICAL_SIZE_MESA    Physical width and height of the screen
                                 in millimeters

   Any other token will generate the error EGL_BAD_ATTRIBUTE.




   EGLBoolean eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                        EGLSurface *surface)

   Returns the surface currently displayed on the given screen.  <surface>
   may be EGL_NO_SURFACE if the screen isn't currently showing any surface.




   EGLBoolean eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
                                     EGLModeMESA *mode)

   Returns the given screen's current display mode.  The mode may be
   EGL_NO_MODE_MESA if the screen is currently disabled.



   const char *eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);

   Returns a human-readable string for the given mode.  The string is a
   zero-terminated C string which the user should not attempt to free.
   There is no standard syntax for mode strings.  Applications should
   not directly rely on mode strings.



Version History

   1. 15 March 2005 - BrianP
       Initial version

   2. 16 March 2005 - BrianP
       Removed EGL_DEPTH_MESA
       Added EGL_PHYSICAL_WIDTH_MESA, EGL_PHYSICAL_HEIGHT_MESA queries
       Added EGL_OPTIMAL_MESA for width/height/refresh rate selection
       Added possible eglQueryModeStringMESA() function
       More details of the new functions explained.

   3. 18 March 2005 - BrianP
       Added screen_number to eglChooseModeMESA().
       Fix off by one mistake in value range for ORIGIN attributes
       Added Issues section

   4. 21 March 2005 - BrianP
       Removed eglScreenAttribsMESA().
       Added eglScreenPositionMESA() to set screen origin.
       Replaced EGL_SCREEN_X/Y_OFFSET_MESA with EGL_SCREEN_POSITION_MESA.
       Replaced EGL_PHYSICAL_WIDTH/HEIGHT_MESA with EGL_PHYSICAL_SIZE_MESA.
       Use EGL_OPTIMAL_MESA as a new mode attribute. (Michel Danzer)
       Added a few more issues.

   5. 6 April 2005 - BrianP
       More language for eglGetModeStringMESA().
       Added issues 10, 11, 12, 13, 14.
       Updated issue 3 discussion about mode sorting.

   6. 22 April 2005 - BrianP
       Fixed "LDC" typo.
       Added issues 15, 16.
       Changed dependency on EGL 1.1 to EGL 1.0
       s/EGL_NUM_SCREENS_MESA/EGL_SCREEN_COUNT_MESA/
       Added eglQueryDisplayMESA() to New Functions section.
       Clarified language for the EGL_SCREEN_COUNT_MESA query.

   7. 29 April 2005 - BrianP
       Added EGLScreenMESA type and eglGetScreensMESA() function. [J. Smirl].
       Replaced EGLint screen_number parameters with EGLScreenMESA screen.
       Added issue 17 (pixel-accurate panning)

   8. 2 May 2005 - BrianP
       Removed eglQueryDisplayMESA.
       Fixed a few more EGLint -> EGLScreenMESA changes.

   9. 20 May 2005 - BrianP
       Fixed a few typos.
       Updated some open issues text.

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Jon Smirl - Aug 8, 2005